Update 0.2
Hoverbike Racing Prototype 0.2 » Devlog









I've just released the latest update to the prototype. It's also finally up on itch directly, so any future updates will be in the form of a small patch, rather than a complete-redownload (sorry to those of you who downloaded from google drive already, you'll have to delete and re-download this one).
Updates:
- Added a complete menu screen with graphics options, input bindings, etc., etc. Sorry, no FOV because it's gameplay specific. The extra tracks to unlock are fake. It's just to show future functionality.
- Full gamepad support in the menu and game.
- Added new Boost effects and sounds
- Added new Launchpad building for a more consistent-looking starting line
- Tweaked the Canyon track, made the glass highway a completely circular tunnel for more fun racing on the walls/ceiling.
- Added some environmental effects like ducks and fish to the lake area as well as added more greenery there.
- Changed the look of the Player rider and replaced the UE4 Mannequin on the AI Bikes.
- Fixed an issue with the bike getting stuck on some changes in terrain - it's now butter smooth transitioning across surfaces, however, when you run into something there's a TON of bounce back. I see it as a gameplay trade-off though; you're supposed to avoid running into walls.
- Added Position and Distance Indicators above the A.I. riders so you can more clearly see where they are.
- Removed the ability to change to a first-person camera (might add it back later)
- Uploaded directly to itch.io instead of through Google Drive.
Files
Grab via the itch app for patch support 2.6 GB
Jan 16, 2022
Grab via the itch app for patch support 2.6 GB
Version 2 Jan 16, 2022
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