Update 0.2
Hoverbike Racing Prototype 0.2 » Devlog
I've just released the latest update to the prototype. It's also finally up on itch directly, so any future updates will be in the form of a small patch, rather than a complete-redownload (sorry to those of you who downloaded from google drive already, you'll have to delete and re-download this one).
Updates:
- Added a complete menu screen with graphics options, input bindings, etc., etc. Sorry, no FOV because it's gameplay specific. The extra tracks to unlock are fake. It's just to show future functionality.
- Full gamepad support in the menu and game.
- Added new Boost effects and sounds
- Added new Launchpad building for a more consistent-looking starting line
- Tweaked the Canyon track, made the glass highway a completely circular tunnel for more fun racing on the walls/ceiling.
- Added some environmental effects like ducks and fish to the lake area as well as added more greenery there.
- Changed the look of the Player rider and replaced the UE4 Mannequin on the AI Bikes.
- Fixed an issue with the bike getting stuck on some changes in terrain - it's now butter smooth transitioning across surfaces, however, when you run into something there's a TON of bounce back. I see it as a gameplay trade-off though; you're supposed to avoid running into walls.
- Added Position and Distance Indicators above the A.I. riders so you can more clearly see where they are.
- Removed the ability to change to a first-person camera (might add it back later)
- Uploaded directly to itch.io instead of through Google Drive.
Files
Grab via the itch app for patch support 2.6 GB
Version 2 Jan 16, 2022
Grab via the itch app for patch support 2.6 GB
Version 2 Jan 16, 2022
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